The Commissioner will run the league and has the right to change or edit Rules/Regulations. Exceptions to any rule can be made by the Commissioner and will be addressed individually. You must contact the Commissioner in order to discuss an exception.


  • 1.00: BALL: Only baseball sized, 8 slot Wiffleball brand balls.  No scuffing.
  • 1.01: BASES: All Bases 45’ apart.
  • 1.02: STRIKE BOARD: The strike zone will be marked by an official WWL strike board, located 2.5 feet behind home plate.  
  • 1.03: BAT: Only classic yellow Wiffleball bats can be used.  Bats can be tapped no higher than molded grip. No filling, stuffing, or altering bats.
  • 1.04: GLOVES: Baseball gloves are NOT allowed however you can wear batting gloves for hitting only.
  • 1.05: CLEATS: Cleats are allowed.  No bare feet.


  • 2.00: CONTRACTS: A player must sign a Contract.  No contract will have any money or bribes involved.  If Breach of Contract, player may not play or sign with another team until contract is terminated.
  • 2.01: SUBSTITUES: An additional person not under contract is eligible to play if a given team is missing players, but only during a regular season game.  Must be approved by Commissioner.
  • 2.02: TRADES: Trades can occur during the regular season.  Must be submitted to the league and approved.
  • 2.03: FREE AGENTS: Players who do not currently play for a team can be signed at any time during the regular season if there is an open roster spot. 
  • 2.04: AGE REQUIREMENT: All players MUST be 16 or older.
  • 2.05: MANAGER: The player who forms the team will be named the Manager, unless the role is given to another teammate.  Managers will assign assistant managers, both of whom will help in voting on awards and honors.  They are also responsible for making sure stats are kept. 
  • 2.06: ROSTERS: Must be submitted by first game.  The final roster, including trades or free agents, submitted before their last regular season game.
  • 2.07: LEAGUE FEES: All roster players must pay this set amount before first game.  Any player that does not pay this before the first game will be ineligible to play until the payment is made.

Game Regulations

  • 3.00: TEAM REQUIREMENTS: Minimum of 3 players per team to play a regulation game. 6 player’s maximum per team roster.
  • 3.01: LINEUP: Teams may bat a minimum of 3 players and a maximum of 6. If the team uses a fifth or sixth batter, they will be an extra hitter and won’t field.
  • 3.02: FIELDING: Required to have 3 fielders and a maximum of 4, including the pitcher.  Fielding positions may be changed at the digression of the defense.
  • 3.03: GAME LENGTH: 6 innings with 3 outs per team, using extra innings if necessary.  Mercy Rule will be 7 runs per inning, or a 15 run lead after 4 complete innings, 10 runs after 5 complete innings.
  • 3.04: RAIN OUTS/DARKNESS: Games become official after the 4th inning. Any rained out game or game stopped prior to the fourth inning due to darkness can be rescheduled for future dates.
  • 3.05: STATS: Game sheets will be used to record all stats, including the batting order.
  • 3.06: TARTINESS: After 10 minutes if a team cannot field a team, then the opposing team can force a forfeit or reschedule the game.  If both teams are absent, the teams must choose a time to reschedule the game.
  • 3.07: INJURED PLAYERS:  The WWL is not responsible for any injuries or damage done during the course of a game.  Players are informed of this prior to playing, agree to this, and sign to this in their contract.  However if a player gets injured during the course of the game and cannot continue, he can be subbed for or else skipped in the lineup.
  • 3.08: MISCONDUCT:  Any fighting, tantrums, or belligerent behavior will not be tolerated.  No exceptions.  Players involved will be subject to ejection for actions and can result in a forfeit, if the team falls below required number of players.  Players also are subject to suspensions and possible bans from the season or league.


  • 4.00: MOUND: 45’ from the plate to the pitching rubber.
  • 4.01: GRIPS: Any type of grip is allowed. No deforming or filling the ball with anything.
  • 4.02: BALKS: No balks in the league. 
  • 4.03: ROTATION: No pitching rotation is required.
  • 4.04:  BALLS IN PLAY: All wiffleballs in fair territory should be in a bucket.  This bucket is in fair territory, and if hit will remain a live ball.  A batted ball that hits any ball in fair territory results in an automatic single.


  • 5.00: BUNTING: No Bunting.
  • 5.01: INTERFERENCE:  Interrupting potential strikes, by leaning or interfering with the body, will result in an automatic strike.
  • 5.02: BATTING ORDER: Batting out of order results in an automatic out. Game sheets will keep track of batting order.
  • 5.03: SWITCH HITTING: Once a player commits to one side of the plate, he must remain hitting on that side of the plate for the remainder of the at bat.  No switching during a live at bat.
  • 5.04: FOUL BALLS:  Any ball that lands in foul territory.
  • 5.05: SINGLES: Any fair hit ball where the batter reaches one base.
  • 5.06: DOUBLES: Any ball that bounces under, over, is trapped, or direclty hits the fence.  This includes any ball that hits off a fielders body into the fence in the air.
  • 5.07: TRIPLES: Any batter who achieves three bases without a defensive error or if the ball travels over the short inner fencing, but does not clear the outmost fencing.
  • 5.08: HOMERUNS: Any ball that travels over the designated fence while in the air, that remains in fair territory.  This includes if the ball hits off a fielders body and travels over the fence, any ball that hits the foul pole in the air above the fence line, or that hits the top of the fence and bounces over.

Walks and Strikeouts

  • 6.00: BALLS: If the ball hits a batter, it misses the strike zone board, or the batter is able to check their swing; defined as not breaking their wrists.
  • 6.01: STRIKES: If the ball is swung at and missed, fouled-off, or hits the strike board.
  • 6.02: WALKS: 5 balls results in a walk. Any player hit in the head can take first base.
  • 6.03: STRIKEOUT: 3 strikes results in a strike out.  If a ball is fouled into the strike board with 2 strikes on the hitter, it will result in a strike out.

Base running

  • 7.00: STEALING: No stealing or leading off.
  • 7.01: GHOST RUNNERS: If needed, must be the last runner and forced to advance to the next base.  The ghost runner is as fast as the hitter running to first.
  • 7.02: BASERUNNER OUTS: A base runner is out if the ball touches any base runner while he is not on a base, or he is forced out.  This includes being tagged out or hit with a thrown ball. As the long as the fielder maintains control of the ball, they may touch the base for a force out with any part of their body.  Also a player will be out if he is struck by a ball hit in fair territory, while not touching a base.
  • 7.03: PEGGING:  Pegging is legal, but must be below the neck. Once a ball hits a player for an out, the play becomes dead and no runners may advance.
  • 7.04: PLAYS AT THE PLATE: Fielders can additionally hit the strike board before the runner touches home plate to record an out.  Once a runner has committed to home and a ball has been thrown at the board, he may not turn around to avoid the out. If a runner is out at home from the ball hitting the strikezone, the ball is dead and runners can’t advance. 
  • 7.05: INTERFERANCE: A runner must remain in the baselines and may not intentionally interfere with a fielder.  If the runner is out of the baselines or deliberately touches the fielder in any way, he will be called out.
  • 7.06: OVERTHROWS: Runners can advance at will on any errant throws, but can only take a maximum of one base on an overthrow.  
  • 7.07: PINCH RUNNING: A player may pinch run only for an injured player after they have safely reached base.
  • 7:08: TAGGING UP: There is no tagging up on foul balls. However, a base runner may tag up on any fair hit ball.


  • 8.00: CALLS: All calls, whether safe or out, will be made by either players in the game or the Commissioner/Vice President.  Commissioner can over-rule any player on any call.  If calls cannot be resolved, then a re-do will occur.
  • 8.01: UNMENTIONED RULES: If there are any rules that were not touched on, Major League Baseball rules apply.